void JetColorMap(double x, double color[3]) { double a; // alpha if (x < 0) { color[0] = 0; color[1] = 0; color[2] = 0; return; } else if (x < 0.125) { a = x / 0.125; color[0] = 0; color[1] = 0; color[2] = 0.5 + 0.5 * a; return; } else if (x < 0.375) { a = (x - 0.125) / 0.25; color[0] = 0; color[1] = a; color[2] = 1; return; } else if (x < 0.625) { a = (x - 0.375) / 0.25; color[0] = a; color[1] = 1; color[2] = 1 - a; return; } else if (x < 0.875) { a = (x - 0.625) / 0.25; color[0] = 1; color[1] = 1 - a; color[2] = 0; return; } else if (x <= 1.0) { a = (x - 0.875) / 0.125; color[0] = 1 - 0.5 * a; color[1] = 0; color[2] = 0; return; } else { color[0] = 1; color[1] = 1; color[2] = 1; return; } }