Simulation of Hand Anatomy Using Medical Imaging
ACM SIGGRAPH Asia 2022
People
- Mianlun Zheng*
University of Southern California - Bohan Wang*
University of Southern California, Massachusetts Institute of Technology - Jingtao Huang
University of Southern California - Jernej Barbič
University of Southern California
*=joint first authors
Project material
- Paper (PDF, 45 MB)
- Video (Quicktime MP4, 149 MB)
- Short Video (Quicktime MP4, 12 MB)
- Supplementary PDF document (PDF, 0.2 MB)
- Supplementary material (meshes) (ZIP, 69 MB)
- 5-min presentation (video with audio) (Quicktime MP4, 57 MB)
- 15-min presentation (video with audio) (Quicktime MP4, 398 MB)
- MRI dataset
Citation
-
Mianlun Zheng, Bohan Wang, Jingtao Huang, Jernej Barbič:
Simulation of Hand Anatomy Using Medical Imaging, ACM Transactions on Graphics 41(6) (SIGGRAPH Asia 2022), Dec 2022. BIBTEX
Abstract
Precision modeling of the hand internal musculoskeletal anatomy has been largely limited to individual poses, and has not been connected into continuous volumetric motion of the hand anatomy actuating across the hand's entire range of motion. This is for a good reason, as hand anatomy and its motion are extremely complex and cannot be predicted merely from the anatomy in a single pose. We give a method to simulate the volumetric shape of hand's musculoskeletal organs to any pose in the hand's range of motion, producing external hand shapes and internal organ shapes that match ground truth optical scans and medical images (MRI) in multiple scanned poses. We achieve this by combining MRI images in multiple hand poses with FEM multibody nonlinear elastoplastic simulation. Our system models bones, muscles, tendons, joint ligaments and fat as separate volumetric organs that mechanically interact through contact and attachments, and whose shape matches medical images (MRI) in the MRI-scanned hand poses. The match to MRI is achieved by incorporating pose-space deformation and plastic strains into the simulation. We show how to do this in a non-intrusive manner that still retains all the simulation benefits, namely the ability to prescribe realistic material properties, generalize to arbitrary poses, preserve volume and obey contacts and attachments. We use our method to produce volumetric renders of the internal anatomy of the human hand in motion, and to compute and render highly realistic hand surface shapes. We evaluate our method by comparing it to optical scans, and demonstrate that we qualitatively and quantitatively substantially decrease the error compared to previous work. We test our method on five complex hand sequences, generated either using keyframe animation or performance animation using modern hand tracking techniques.
Comments, questions to Jernej Barbič.Related projects
- Modeling of Personalized Anatomy using Plastic Strains
- Hand Modeling and Simulation Using Stabilized Magnetic Resonance Imaging
Acknowledgments
- NSF (IIS-1911224)
- USC Annerberg Graduate Fellowship to Mianlun Zheng and Bohan Wang
- Bosch Research
- Adobe Research
Disclaimer
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
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